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Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts

14 January 2012

Android Tablet Games Programming

  • Paperback: 196 pages
  • Author: Jeremy Kerfs
  • Publisher: Apress, 1 Edition, 2011-11-30
  • Language: English
  • ISBN-10: 1430238526
  • ISBN-13: 9781430238522
  • Format: PDF, EPUB
  • File Size: 7MB

Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You’ll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways.
Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment—in no time at all, you’ll be programming away. You’ll begin with some simple games using sprites and choreographed movement. Next, you’ll learn how to handle user input in the modern age of touch screens and motion.
Along the way, you’ll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You’ll learn how to use sound and music, for instance, to make your application menus more user-friendly.
The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you’ll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions.
Throughout each chapter of Beginning Android Tablet Games Programming, you’ll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game.
Finally, when you have your first games ready, learn how developers have released their games and made a profit. You’ll find tips on how to present your games in the Android and other application markets, and a solid approach to games marketing and monetization.

What you’ll learn

  • How to set up an Android tablet programming environment
  • How to program for touchscreens and other input devices
  • Techniques to take advantage of the extra screen size of a tablet
  • How to take advantage of multicore processing power in your games
  • How to program a multiplayer game
  • How to add artificial intelligence to in-game opponents
  • How to program game modes, game states, and game worlds
  • How to program a complete game
  • About in-app marketing and games monetization

Who this book is for

This is a book for Java programmers new to Honeycomb, tablets and games programming. An experienced games programmer can also use this book to migrate their existing expertise to the Android and the tablet environment.

14 November 2011

You Want to Do What with PHP?

Paperback: 400 pages Author: Kevin Schroeder
Publisher: Mc Press, 1 Edition, 2010-10-15
Language: English
ISBN-10: 1583470999
ISBN-13: 9781583470992
Format: PDF
File Size: 2.1 M


A creative look at the fundamentals of PHP programming, this manual shows practical but atypical examples of PHP code. Theories, considerations, and varying options–such as binary protocols, character encoding or scaling PHP applications with messaging–are presented as new approaches to solving problems. Taking into consideration operating system level options, this programming reference goes beyond the basics to offer more advanced and innovative options for building PHP applications.

07 January 2011

download: Introduction to C++ Programming and Graphics

Publisher: Springer 2007

372 Pages
ISBN: 0387689923
PDF
3 MB


C++ has grown rapidly in response to the practical need for a programming language that is able to efficiently handle composite and diverse data types. Today, C++ dominates the commercial market and is favored among application developers. Introduction to C++ Programming and Graphics offers a venue for rapidly learning the language by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP), with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, and analyzes the construction of classes. Distinctive features include: An effective selection and presentation of topics and supporting examples A tutorial on the usage of MATLAB® functions in C++ code Tables for translating MATLAB® and Fortran 77 into C++ code, illustrating syntactic differences between these languages Chapters on graphics and GUI programming based on the VOGLE library and the GLUT, GLUI and GTK+ utility toolboxes This invaluable resource provides a basic, concise introduction to C++ for the novice, allowing the reader to easily grasp the necessary concepts, rather than trying to absorb an extensive reference book. Scientists, engineers, professionals and students familiar with the general principles of computer programming and proficient in an easy programming language will find this volume an ideal entry point into C++.
 

29 April 2010

download : Linear Programming, 2nd Ed

Operation Research, play a very important role in industrial engineering and management. Linear programming is a member of operation reasearch, which you need to understand it !


Table of Contents:


Introduction / Mathematical Background / Theory of the Simplex Method / Detailed Development and Computational Aspects of the Simplex Method / Further Discussion of the Simplex Method / Resolution of the Degeneracy Problem / The Revised Simplex Method / Duality Theory and its Ramifications / Transportation Problems / Network Flows / Special Topics / Applications of Linear Programming to Industrial Problems / Applications of Linear Programming to Economic Theory / Index.
 
 

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